[GameReview] STAFFER REBORN
2024.09.26
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일상
게임 개발자 정보 모음집 [CodeReview]
2024.09.12
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BIC 오프라인 전시 후기
2024.09.10
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UNSEEN 2기 회고록
2024.07.13
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[GameReview] Rusty's Retirement
2024.07.13
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[GameReview] Hades II
2024.07.13
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약 2년간의 멘토링 회고
2024.06.04
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[GameReview] The Case of the Golden Idol
2024.05.07
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[GameReview] Risk of Rain Returns
2024.03.26
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게임 디자인 워크숍 회고
2024.03.19
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애자일 워크숍 회고
2024.03.01
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UNSEEN 2기 합격 후기
2024.02.22
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ICT 인턴십 합격 후기
2024.02.22
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게임 제작 연합 동아리 브릿지(BRIDGE) 후기
2024.02.22
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[게임리뷰] Darkest Dungeon
2024.02.20
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23년을 돌아보며 회고하기
2024.01.18
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[게임리뷰] Risk of Rain 2
2024.01.13
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[게임리뷰] Potion Craft: Alchemist Simulator
2024.01.13
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[게임리뷰] Forager
2024.01.13
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스마일 체리 회고록
2023.11.24
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[게임리뷰] Brotato
2023.11.18
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게임 개발에서 PM이란?
2023.11.15
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[게임리뷰] StafferCase
2023.10.31
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[게임리뷰] Hades
2023.10.31
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[게임리뷰] Graveyard Keeper
2023.10.31
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[게임리뷰] Frostpunk
2023.10.31
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[게임리뷰] ETERNAL RETURN
2023.10.31
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[게임리뷰] DAVE THE DIVER
2023.10.31
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스터디에 대한 회고록
2023.10.11
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대한민국 게임잼 회고
2023.08.14
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SIGN(대학생 인디게임 네트워크) 회고
2023.07.28
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넥슨 게임잼(재밌넥) 회고
2023.07.25
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GPAM(Goal, Plan, Action, Measure)의 수립
2023.07.25
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스마일게이트 비버잼/버닝비버
2023.01.04
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2022 구글플레이 인디게임 페스티벌
2022.08.10
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스마일게이트 Membership[SGM]
2022.08.10
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스마일게이트 챌린지3 참여 후기
2022.05.06
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42서울 라피신 최종합격..!
2021.11.04
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42서울 라피신 후기!
2021.10.03
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